Crain's
Large Scale Model Railway Basics ..... and More!
Rocky Mountain House, Alberta, Canada, T4T
2A2
Phone/Fax: 403-845-2527 email us
Updated 30 Sep 2007 c.1998 - 2008 E. R. Crain, P.Eng. All Rights
Reserved
Foreword
and Forward
Railway Pages Index
My
motto in my high school yearbook was “From here on down,
it’s uphill all the way”, quoted from the Pogo cartoon
strip (Walt Kelly, c. 1952). Model railroads are like that - looks
easy, sounds easy, but experience helps. Where can you find that
experience?
Large Scale model railroading is a great hobby, but it is often
hard to find the information you need to get started, or to advance
beyond a simple circle of track. Many large scalers enter the
hobby with no prior model railway experience, so they have no
accumulated knowledge to rely on. Some hobby shops are not specialists
in large scale, so their answers can be wrong or misleading or
expensive. Most large scale train clubs have a few experienced
members, but clubs are few and hard to find.
So, this site was born to give basic facts, helpful procedures,
and accessible resources for newcomers and more advanced modelers
alike. Some of the following sections are technical; some are
more philosophical. I like the KISS principle (Keep It Simple),
so what you will find is pretty straight forward stuff. If you
find the technical pages too heady or mystifying - ignore them,
read the philosophy buried in there, run your trains, have fun!
Visit
My Railway 
Page 0. History of Large Scale
Model Railroading
Large Scale trains were first introduced by Marklin of Germany
during the early 1900's. Layouts were set up either in the garden
or the attic because of its large size. These scales disappeared
during the Second World War and post war attention was turned
to the smaller HO and N scale trains.
In 1968, another German manufacturer, Leymann (LGB), re-introduced
Large Scale by modeling a European narrow gauge train set on a
45 mm wide track at a scale ratio of 1:22.6. They called it G
Scale (for Grosse or Garden scale). As the scale's popularity
increased, more types of locos and rolling stock were added and
some narrow gauge North American models were also offered, still
in 1:22.6 scale ratio.
By
the mid 1980’s, G scale was firmly established, and several
manufacturers were offering a broad range of rolling stock and
locomotive products for sale (though scale ratios vary between
1:20.3 to 1:32, depending upon manufacturer). Other companies
began to produce accessories, such as buildings, people, and other
trackside items, to complement the layouts being built by G scale
enthusiasts. Also, a number of those modeling G scale, who had
scratch built items for their own layouts, began to mass produce
these items for sale to hobby shops and modelers. Magazines, such
as Garden Railways, were started with the goal of furthering the
popularity of the scale through feature articles on outdoor layouts,
and product reviews of G scale trains and accessories. Two or
three videos about garden railroads using G scale were also produced
and are great visual aids for newcomers.
Today,
G scale continues to increase in popularity and sophistication.
Many like its size, which is "big enough to get one's hands
on" while still being able to turn in a 4 foot diameter.
The trains are weather proof (some are kid-proof too), and the
track can be left outdoors all year round. When used in a garden
setting, the combination of soil, plants, rock, and changing sunlight
together with such options as smoke puffing engines and a system
recreating steam or diesel sounds, bells, whistles and horns,
combine to make the G scale experience one of incredible realism
and satisfaction. A layout indoors is also a great source of relaxation
for the whole family. Of course, a train running around the tree
at Christmas time brings back fond memories for many.
If
you would like more information about Large Scale model railroading,
visit your local hobby store, buy some magazines, or contact your
local Garden Railway club.

Page 1. Getting Started In Large Scale Railroading
Many people are familiar with the traditional model railroading
scales (Z, N, HO, S, and O scales). These are considered "small
scales" because the physical size of the models is quite
small. The scale ratios for small scales range from 1:43 to 1:
220.
Large
Scale model railroading is also very popular. It is the fastest
growing facet of our hobby, and in time and money spent, exceeds
most of the better known smaller scales, with the exception of
HO and possibly N scales. Large Scale models are also given the
generic name of "G Scale", even though this is technically
not correct. The scale ratios for large scales range from 1:13
to 1:32. The most common are 1:20.3, 1:22.6, 1:29, and 1:32 -
see table on Page 2 for more details.
Large
Scale, as the name suggests, is big - locomotives and rolling
stock are roughly twice as long and therefore 8 times more volume
and weight than O scale. Compared to HO, Large Scale equipment
is 4 times longer and 64 times the volume and weight. That's pretty
big! A typical loco is 25 to 30 inches long and weighs 5 to 10
pounds – some weigh in at 50 pounds.
Large
Scale starter sets and individual components are available from
several major manufacturers and from many hobby shops. Some hobby
shops cater exclusively to large scale modelers. These sets are
usually rugged enough to be set up outdoors (garden railroading)
or indoors (model railroading). Many people start with a small
set around the Christmas tree or a small setup on the grass in
the summer. If the family is keen to expand, the train set can
be augmented and, if outdoors, a rock garden or other scenic effects
can be added.
Large
scale model railways or garden railways can be built to precise
scale, if desired, to represent a particular railway. Many are
semi-scale and represent more generic railway activities. Others
are purely whimsical with nothing but fun or fantasy in mind.
My personal style of modeling is to create the illusion of realism,
not “real” realism, even though scale, track gauge,
and space limitations force me to make many compromises. Anyway,
it’s your railway and you can run it any way you want!
Price
is somewhat proportional to quality, longevity, fidelity to detail,
and intended market (children vs adults, collectors vs modelers).
A good quality starter set will run between CDN$ 200 and CDN$400
(US$150 to US$300). Use your common sense when judging price vs
quality - think about who makes it, where are you buying it, where
can it be serviced.
Don’t
be over-eager about a deep discount from “retail”
prices. The so-called “retail” price is the Manufacturer’s
Suggested Retail Price (MSRP). Any shop that sells at full MSRP
probably doesn’t sell very much or expects you to deal (haggle)
over price. Most hobby shops and mail order discount stores routinely
sell at 20 to 40% less than MSRP - this is the normal “street
price” for these trains. Watch for close-outs on the web
sites (Page 5) - these may offer 50 to 70% off MSRP! Be sure to
shop around.
Good
luck with your large scale empire, and above all, have fun!

Page 2. Large Scale Trains and Track Gauge
There is more to Large Scale model railroading than meets the
eye. There are SEVEN different large scales, each with its own
name, living under the generic umbrella of “Large Scale”.
Some modelers don’t worry too much about the scale of their
trains - as long as they are “Large”. Many modelers
do notice, and try not to run trains with equipment from different
scales, just as HO modelers would be careful not to run an Sn3
scale boxcar in their fleet, even though it is roughly the right
size.
Confusion
is also rampant because most models from the different Large Scales
run on the SAME track gauge. Gauge is the distance between the
inside faces of the rail heads. The usual gauge for real trains
in North America is 4 feet 8-1/2 inches (standard gauge). Many
other gauges have been used, such as 2 feet, 3 feet, and meter
gauge - usually referred to as narrow gauge tracks.
Large
Scale and garden railroaders mostly use 45 mm gauge track, usually
called Gauge 1 or #1 Gauge, and sometimes (incorrectly) called
G Gauge track. Gauge 1 represents different gauges in each of
the popular modeling scales, as listed in the table below (based
on proposed NMRA standards):
SCALE
NAME |
M |
D |
F |
G
or II |
H |
A |
#1
OR I |
ALTERNATE
NAME |
7/8" |
3/4" |
3/5" |
17/32" |
1/2" |
2/5" |
3/8" |
SCALE
RATIO 1: |
13.5 |
16 |
20.3 |
22.6 |
24 |
29 |
32 |
INCHES/FOOT |
0.889 |
0.750 |
0.591 |
0.531 |
0.500 |
0.414 |
0.375 |
MILLIMETERS/FOOT |
22.6 |
19.1 |
15.0 |
13.5 |
12.7 |
10.5 |
9.5 |
TRACK
GAUGE 45mm= |
23.9 |
28.3 |
36.0 |
40.0 |
42.5 |
51.4 |
56.7" |
REPRESENTING |
24.0 |
30.0 |
36.0 |
36.0 |
36.0 |
56.5 |
56.5" |
ERROR |
0.3% |
5.8% |
0.0% |
-10% |
-15% |
9.0% |
-0.2% |
|
Gauge
1 track is 10 to 15% too wide to represent 3 foot narrow gauge
in G and H scales, but it is used anyway, because "close
enough is good enough". The correct scale to use 45 mm track
for 3 foot gauge is 1:20.3 (F Scale). Gauge 1 is 9% too narrow
for standard gauge in A scale, but this scale is widely used to
represent modern era standard gauge trains. Gauge 1 track is just
right for 3 foot gauge in F scale, or for meter gauge in G scale,
or for standard gauge in #1 scale. This track is pretty versatile!
If
you love to watch trains run, then scale, gauge, and realism won't
matter much. If you want realism, some compromise, such as track
gauge, is probably acceptable. For real accuracy, you will also
have to do a bit of research to verify that the car style, paint
job, and dimensions are a reasonable representation of the era,
locale, and road you are modeling. Or you might do a bit of kitbashing,
detailing, or repainting to achieve your goal. Want more?? Click
here: Scale and Gauge Encyclopedia.

Page 3. How Big Is That Boxcar?
The different scales available under the generic Large Scale umbrella
lead to some interesting marketing strategies by model manufacturers.
Mold making is expensive, so large scale manufacturers sometimes
compromise a bit and use the same mold of a model to represent
different cars or locomotives in different scales. For example,
a generic wood sided boxcar or caboose model may be used to represent
a 30 foot car in F, G, or H scale, or it might represent a 40
foot car in A or #1 scale. The dimensions and details won't be
perfect for any of these scales, but again "close enough
is good enough" for many modelers.
To
do justice to the industry, some models are made to one of the
specific scales and are very faithful reproductions of a specific
car or engine. These are often dubbed fine scale models even if
track gauge and wheel dimensions are a little off. However, there
is nothing to stop you from using a beautiful 1:20.3 finescale
narrow gauge Mogul locomotive as a 1:32 scale standard gauge locomotive.
It will still look gorgeous!
Here
are some typical model dimensions:
SCALE
NAME |
Model |
M |
D |
F |
G
or II |
H |
A |
#1
or I |
| SCALE
RATIO |
Length |
1:13.5 |
16 |
20.3 |
22.6 |
24 |
29 |
32 |
| LGB
BOX CAR |
380
mm= |
16.8 |
19.9 |
25.3 |
28.2 |
29.9 |
36.2 |
39.9
feet |
| USA
BOX CAR |
380
mm= |
16.8 |
19.9 |
25.3 |
28.2 |
29.9 |
36.2 |
39.9
feet |
| ARISTO
BOXCAR |
430
mm= |
19.0 |
22.6 |
28.6 |
31.9 |
33.9 |
40.9 |
45.1
feet |
| LGB
FLAT CAR |
380
mm= |
16.8 |
19.9 |
25.3 |
28.2 |
29.9 |
36.2 |
39.9
feet |
| USA
FLAT CAR |
450
mm= |
19.9 |
23.6 |
30.0 |
33.4 |
35.4 |
42.8 |
47.2
feet |
| LGB
PASSENGER |
480
mm= |
21.3 |
25.2 |
32.0 |
35.6 |
37.8 |
45.7 |
50.4
feet |
| LGB
DIESEL |
630
mm= |
27.9 |
33.1 |
42.0 |
46.7 |
49.6 |
59.9 |
66.1
feet |
| LGB
MOGUL/TNDR |
665
mm= |
29.5 |
34.9 |
44.3 |
49.3 |
52.4 |
63.3 |
69.8
feet |
|
An
LGB freight car represents a 28 foot car in G Scale and a 40 foot
car in #1 Scale - same mold - just the paint job is different.
It's not likely that you would want to use a G Scale freight or
passenger car in M or D scales. It just wouldn't look right. But
you might want to use a locomotive mechanism with a new superstructure
appropriate for the larger scale. The table gives the dimensions
anyway, just to be thorough.
Many
Large Scale freight cars and locomotives are very generic and
are painted for many different railways, even if that railway
never used that kind of locomotive or railcar. Some models have
been reshaped by shortening (so they will go around the sharper
curves) or by changing proportions for more pleasing eye-appeal.
Some models represent equipment that never existed anywhere. Choose
your rolling stock carefully to please your own eye and you will
be a happy railroader.

Page 4. Who Makes Large Scale Model Trains?
Leymann Gross Bahn (LGB) started the modern revival of large scale
in 1968. LGB makes G scale European and American narrow gauge
models, as well as cars and locomotives for American standard
gauge trains (close to A or #1 scale).
Aristocraft
is the originator of 1:29 scale, hence the name A scale for this
size. Most Aristo models are modern era 40 and 50 foot standard
gauge equipment. Some are painted for narrow gauge lines where
appropriate. Aristo also manufactures the Delton Classics line,
which represents 3 foot narrow gauge in F, G, or H scales.
USA
Trains paints the same mold of old-time freight cars for standard
gauge A scale or #1 scale, 3 foot narrow gauge F, G, or H scales,
and 2 foot narrow gauge M scale. They also make 1:29 scale diesels
and modern era freight cars that could not be considered for F,
G, or H scale narrow gauge, unless your sense of whimsy allows
this sort of mix and match in the same train.
Bachmann
offers steam era freight and passenger equipment lettered for
both standard gauge and narrow gauge roads. The same rules apply
- the models are #1 or A scale when painted for standard gauge
and F, G, or H scale when painted for narrow gauge roads. Bachmann
also makes a line of F (1:20.3) scale locomotives with high quality
detail correct for 3 foot gauge on 45 mm track.
Hartland
(HLW) and Roundhouse/Model Die Casting (MDC) also offer rolling
stock for both standard and narrow gauge. Numerous other manufacturers
offer a plethora of models in many scales, eras, and degrees of
fineness of detail. Accucraft, Berlyn, Russ Simpson, Hartford,
and others are in the fine scale category, making highly detailed
1:20.3 scale models of old time narrow gauge rolling stock.
Pola,
Piko, Aristocraft, Bachmann, and a few others make railway structures,
commercial buildings, and houses. By watching ads in the modeling
magazines (Garden Railroading or Finescale Railroader), you will
find a number of wooden structures, bridges and accessories suitable
for indoor or outdoor railways.
All
of the above offer people and animals, as well as Preiser, Schneiders,
Just Plain Folk, Elita Modelle, Jones, and Noch. Watch the dollar
stores for great bargains in “no-name” brand figures.
Vehicles are also needed to add realism. Ertl, Liberty, SpecCast,
and Revell offer lower priced models at 1:16 to 1:34 scale. A
few of these models are advertised as 1:25 scale when in fact
they are 1:34 or smaller – watch the driver’s cab
– if you can’t visualize a scale person sitting there,
the model is probably too small. More expensive models in 1:18,
1:24, and 1:32 scales can be had from Franklin or Danbury Mint.

Page 5. Resources for Large Scale Railroaders
There are many ways to learn about Large Scale model railroading.
Books, magazines, videos, and internet sites offer more information
than a single human can absorb. Here are the best sources of information
I have found:
1.
Magazines, Books, and Videos
Garden Railways http://www.gardenrailways.com/
Model Railroader http://www.modelrailroader.com/
Finescale Railroader http://www.finescalerr.com/
Narrow Gauge and Shortline Gazette http://www.ngslgazette.com/
Beginners Guide to Large Scale Model Railroading http://db.kalmbach.com/catalog/catalog.html
2.
Manufacturers/Catalogs
LGB http://www.lgb.com/
Aristocraft http://www.aristocraft.com/
USA Trains http://www.usatrains.com/
Bachmann http://www.bachmanntrains.com/bachmann/mainpage/start2.html
Hartland http://www.h-l-w.com/
Roundhouse/MDC http://www.mdcroundhouse.com/
Hartford http://www.hartfordpr.com/
Accucraft http://www.accucraft.com/
3.
Discount Hobby Shops
Watts Train Shop http://www.wattstrainshop.com/
San-Val http://www.san-val.com/trains.htm
Train World http://www.trainworldny.com/
Ultimate Trains http://www.ultimatetrains.com/
Charles Ro Supply http://www.charlesro.com/
4.
Internet Portals, Classifieds, Discussion, Links
Large Scale Online http://www.largescale.com/
Large Scale Central http://www.g-scale-links.com/index.htm
G-Scale Links http://www.g-scale-links.com/index.htm
eBay G Scale Auctions http://listings.ebay.com/aw/listings/list/all/category4149/index.html
National Model Railroad Assn http://www.mcs.net/~weyand/nmra/
LGB Model Railroad Club http://www.lgbmrrc.com/
George’s Large Scale Tips http://www.trainweb.org/girr/tips/
You will find thousands of other links on the above sites. Happy
hunting!

Page 6. Getting Power to Your Large Scale Train
Most model trains run on direct current (DC) just like the lights
and radio in your car. These trains use the two running rails
to carry the power to and from the train. Some O Scale trains,
like Lionel, MTH, and American Flyer, use alternating current
(AC) to drive the motors. These trains use a three rail track
with the two outer rails acting as a single wire and the center
rail carrying the return circuit. All large scale trains run on
direct current. Some very cheap trains will run on AC or DC.
Power
needed to run the train is delivered to the rails by a power supply
especially designed for this purpose. For safety, be sure it is
UL or CSA approved. Do not get water on or in the unit and do
not stand on damp or wet ground while using it. If used outdoors,
it must be kept in a safe, dry location and it must be plugged
into a ground-fault-protected wall plug.
An
analog power supply contains electronic circuits that convert
household AC power to the lower voltage DC required by the trains.
Train speed is controlled by a knob or slider that is moved to
adjust the voltage applied to the rails. Train direction is controlled
by a switch that reverses the polarity of the DC to the rails.
There may be other features, such as momentum effects, amp and/or
voltmeters, or indicator lamps. Read the owners manual to learn
how to use these features. You need well filtered DC from your
power supply. Large scale engines do not need pulsed power or
ripple DC, which can seriously damage motors and sound systems.
In
contrast to analog power supplies, Digital Command Control (DCC)
uses a fixed voltage (analog) power supply and sends digital commands
to decoders in each locomotive to control speed and direction.
Each
power supply will have a built-in circuit breaker. Some reset
automatically after being tripped, others require a manual reset.
If the circuit breaker trips, you have some bad track wiring,
a derailed train, faulty wiring inside a locomotive or car, or
some water where it should not be. Be sure to solve the problem
before you reset the circuit breaker.
Wires
between your power supply and your track should be heavy gauge
(22 gauge minimum, 18 gauge is better) and firmly attached to
the rails by screws or solder. Run additional wires and connect
to the track every 20 feet or so. Outdoor wiring must be weatherproof
and protected from damage by feet and lawnmowers.
Most
power supplies also have low voltage (12 to 18 volts) AC terminals
to run lights and other accessories. Do not connect these terminals
to the track - you will burn out the motors in the engines. Do
not connect the AC terminals of one power supply to the AC of
any other power supply - you could get 110 volts across the accessory
instead of 18 - SNAP - CRACKLE - POP - WOW!!! ALWAYS turn off
or pull the plug on a power supply before connecting wires.

Page 7. How Big a Power Supply Do I Need?
A starter set power pack usually provides a maximum of 0.5 to
1.0 amps at a maximum of 18 volts. The current capacity (0.5 amps)
determines how many "things" you can turn on at once.
The voltage determines how fast or how bright those "things"
will be. Each "thing" - a locomotive motor, head and
side lights, smoke unit, sound system, rolling stock lights, street
lights, building lights, operating accessory - draws current (amps)
and adds to the amp rating you need on your power pack. Lights
or accessories connected to the AC terminals of your power pack
also count. If you have two or more speed controllers on the same
power pack, the sum of all "things" connected to both
controllers determines the amp rating you need.
Approximate
amperage draws from large scale "things"
1. Starter set loco (eg Stainz, Porter), short train - 0.1 to
0.2 amps
2. Starter set loco with long train - 0.2 to 0.4 amps
3. Larger single motor loco (eg Mogul, 10-Wheeler, Consolidation),
short train - 0.2 to 0.5 amps
4. Larger single motor loco with long train - 0.4 to 1.2 amps
5. Two motor loco (eg diesel, Shay, Mallet) with short train -
0.4 to 0.8 amps
6. Two motor loco with long train - 0.8 to 1.5 amps
7. For each light bulb on the train - add 0.05 amps (10 bulbs
= 0.5 amp)
8. For each smoke unit - add 0.1 amp
9. For each sound system - add 0.1 to 0.2 amp (some draw as much
as 1.2 amps!!!)
10. For railways with grades, add 20% to each motor for each 1%
of grade
Example
1: Double headed Moguls, short train, sound, smoke, headlights,
level track
Amps
= 2 x (0.5 + 0.2 + 0.1 + 0.1) = 1.8.
A
starter set power supply won't even budge this train - the circuit
breaker pops immediately. A low cost 2 amp power pack will do
but might run hot. A 5 amp supply is safer.
Example
2: A-B-A Diesel, 2 motors and 3 lights in A units, sound in B
unit, 4 smoke units, 5 passenger cars with 4 bulbs each
Amps
= 2 x 0.8 + 2 x 3 x 0.05 + 0.2 + 4 x 0.1 + 5 x 4 x 0.05 = 3.5.
A
5 amp power supply will do fine, but you couldn't run a second
large train on the same system. The best power supplies are rated
at 10 or 15 amps, but will usually only deliver 8 or 12 amps,
even on a short circuit.
Some
supplies are rated by their VA (Volt - Amp) or their wattage capacity.
The amp rating is found by dividing the VA or watts rating by
the maximum output voltage. For example, a power supply with a
70 VA rating is equivalent to 70/18 or roughly 3.5 amps.
NOTE:
a 70 VA power supply will NOT supply 7 amps at 10 volts or 14
amps at 5 volts - the rating is its MAXIMUM, and at 10 volts it
will probably put out even less amps than it will at 18 volts.
They are purposely designed this way to prevent them from being
used as arc welders!
Most
large scale locomotives run at rational speeds with 10 to 12 volts
on the rails on level track. Engines with a heavy train may stall
on grades unless track voltage is raised a bit - 14 to 16 volts
might be needed. Trains with lots of lights, multiple locomotives,
or DCC decoders will also need a little more voltage.
Because
of internal losses and aging, you should deduct 10 to 20% from
any published rating to determine if you have a big enough power
supply. Components inside power supplies can burn out or change
value with age, placing high voltage spikes on the track. This
can burn out sound systems and even locomotive motors. Pull the
plug and get the power supply serviced if there are any problems!
Some
newer large scale power supplies put out 24 to 30 volts. Cheaper
locomotives (some have motors rated at 12 volts max) may not survive
these high voltages.

Page
8. Other Ways to Control Your Trains
1. Analog power supply with tethered walk-around control.
Here,
the power supply has provision for a handheld speed and direction
control module with a connecting cable to the power supply. This
allows you to get closer to your train, which is handy when switching
cars or testing track.
2.
Analog power supply with un-tethered walk-around control.
This
system has a handheld transmitter that sends radio or infra-red
signals to a receiver connected between a normal power supply
and the track. The range is up to 300 feet and no cable is involved.
Some handhelds allow you to control two or more different receivers,
each running a different train on a different piece of track.
Each track section must be electrically isolated from all others.
3.
Onboard battery power with un-tethered walk-around control.
The
power supply is a battery pack in the tender or a trailing car
that is controlled by a hand held transmitter. The receiver is
in the train, connected between the battery pack and the locomotive.
No power is needed on the tracks but some re-wiring of the locomotive
is required. Radio controlled model car components can be used.
It is illegal and dangerous to use model aircraft R/C systems
in trains or cars.
4.
Onboard radio receiver and un-tethered walk-around control.
Here,
the radio receiver is in the train, as in battery operation, but
the power comes from the track. Dirty track can cause loss of
control (glitches).
5.
Digital command control (DCC) with tethered walk-around control.
Instead
of an analog radio receiver in the locomotive, there is a digital
decoder. It receives digital signals from the tracks that are
sent by the handheld controller. The controller is plugged into
a socket that is connected to the tracks. However, the train continues
with its last command when the controller is unplugged, so you
can move along with the train to the next socket. Decoders must
be installed in all locomotives.
See
Ross Webster’s DCC story at http://www.geocities.com/Heartland/Bluffs/3020/
6.
Digital command control (DCC) with un-tethered walk-around control.
Instead
of sockets, a radio receiver is connected to the track to receive
the digital signals from the handheld radio transmitter.
7.
Digital command control (DCC) with computer control.
A
computer program sends the commands to the locomotive decoders.
This requires trackside detectors so that the program knows where
the trains are. The operator can also control several trains from
the keyboard. You will need expert advice for this.
8.
Live Steam Power.
Want
a real challenge? Try live steam with or without radio control.
It’s fussy but fun for those with the knack for it. Low
cost beginner locos (Accucraft, Mamod and Brandbright) are available
as well as expensive, fine scale models (Accucraft, Aster, and
others).

Page 9. Controlling Several Trains
When you get started in large scale railroading, you usually begin
with one track (a circle or an oval) and one power supply to control
one train. It doesn’t take long for this to get boring,
so you might think of running more trains on more tracks. Each
separate track will need a separate speed controller. With smaller,
low cost power supplies, this means several separate power supplies
will be used. Some larger power supplies have two, three, or four
speed controllers in one box, for example PH Hobbies (http://www.phhobbies.com/)
or Bridgewerks (http://www.bridgewerks.com/).
You can also find systems that allow several separate speed controllers
to be connected to one power supply (eg LGB 50061+50070+50090).
Remember, the total load of all trains will determine the amp
rating of the power supply needed to run multiple trains.
You
might consider the walk around radio controllers, mentioned above,
to run the separate tracks. One large power supply with 3 or 4
radio-receiver speed controllers is a reasonably inexpensive and
flexible system. One or two handheld transmitters will be needed
(eg AristoCraft Train Engineer system, now labeled Crest Train
Engineer http://www.aristocraft.com/).
You
can run more than one train on one track, provided your power
supply is big enough, BUT, one train will always catch up to the
next. You will have to manually catch the faster train and hold
it for a short time to prevent a crash. Alternatively, you can
isolate a portion of track with plastic rail joiners and connect
a toggle switch between the power supply and the isolated track.
By turning the switch to the off position, you can hold the faster
train for a few moments and then release it. Instead of the toggle
switch, you can use a second speed controller on the isolated
track to adjust the speed each time the faster train comes by.
This kind of operation requires constant attention and may get
boring for the operator.
Several
battery powered, radio controlled trains can be run on the same
track – that’s the appeal of battery power with R/C.
One or more additional trains could also be run under track power.
Digital command control (DCC) also allows multiple trains on one
track. Locos require some re-wiring for battery or DCC operation.
DCC
for large scale is available from LGB (lgb.de),
Locolinc (locolinc.com),
and others. Battery Backshop (backshop@pacifier.com)
and Reed’s Hobbies (reeds@abac.com)
offer radio control and batteries specially designed for large
scale trains. For battery operation, be sure to disconnect all
sources of track power to the locomotive; otherwise, the battery
will end up powering other trains through the track. For automatic
control of multiple trains, read on!

Page 10. Wiring Multiple Track
Sections
1. Separate manual speed controllers - independent tracks.
When
your track layout comprises two or more independent ovals, control
of each is simple and requires no special electronic circuitry.
Connect one power supply with built-in speed controller to each
loop. I recommend strongly that you use colour coded wire between
the controller and the track. I use red and black hook-up wire
from Radio Shack. LGB offers red and blue wire (LGB 51230). Connect
the red wire to the outside rail on each loop and the black (or
blue) wire to the inside rail. Keep the colour code and inside
vs outside colour constant for all your wiring. ALWAYS turn off
or pull the plug on a power supply before connecting wires. Wiring
Diagram 10-1.
Connect
the wires to each rail securely. LGB sells a pair of thumbscrew
terminals for this purpose (LGB 50160 or 50161). You can also
solder the wires to each rail. Run separate wires to the rails
every 20 feet or so. Mark your direction control switch with labels
that indicate train direction, eg. CW = clockwise, CCW = counterclockwise,
or East and West. I equate Eastbound with Clockwise.
2.
Multiple manual speed controllers – independent tracks.
Alternatively,
you can use a single power supply with multiple speed controllers,
either built into one control box (PH Hobbies, Bridgewerks) or
as separate pieces (LGB). Wiring
Diagram 10-2.
3. Separate radio controllers – independent
tracks.
A
better approach is to use one good power supply with separate
radio controlled speed controllers connected to each independent
loop (AristoCraft Train Engineer system). Wiring
Diagram 10-3.
4. Independent track blocks on one loop
– manual speed control.
Here,
we are trying to run two or more trains on the same track, with
enough manual control to prevent collisions. Wiring
Diagram 10-4.
5. Independent track blocks on one loop
- manual switch control.
The
switch turns off the power to a portion of the track, thus stopping
the train until the switch is moved back to the “run”
position. You can use an “on/off” toggle switch from
Radio Shack, or one of the switches on an LGB 51800 switch box.
Commercial toggle switches should be automotive quality, designed
for 12 volt DC high current applications. They are also known
as “flip” switches. Wiring
Diagram 10-5. A version of this circuit using LGB relays activated
by the trains is described on Page 19.

Page
11. Operational Variety with Relays and Switches
Operating trains manually can be a lot of fun. Stop at stations,
set out freight cars on sidings, or park one train and start up
another. When visitors arrive you can set each train to run at
a safe speed and forget them for a while. But at a garden party
or a show-and-tell for the local scout or guide troop, you may
want to use a more interesting approach - automation with relays.
I like automatic operation during show-and-tells. This means that
trains stop at stations without my help. Trains stop for a while
and others move out on the same track. Trains run reverse loops,
go back-and-forth on a dead-end line, others pass each other without
crashing. Even when no one else is around and I’m working
on the railway, it is pleasing to see everything chuffing and
puffing around the layout.
All
this is done with relays. Don’t panic – it’s
easy!! The next few pages will describe several automatic circuits
that work well on my railway. They use LGB’s EPL switching
components with LGB’s 50101 Jumbo power supply. The Jumbo
has no AC terminals, so you also need an AC transformer like LGB’s
50111. You can use other power supplies with the EPL relays, but
there will be no momentum effects. The LGB Jumbo is the only power
supply with built-in momentum and timer features that can be controlled
by trains passing over train sensors. Without momentum, trains
start and stop with a jolt. You will need basic hand tools such
as small screwdrivers and wire cutters, hookup wire, and (rarely)
a soldering iron, solder, and electrical tape.
There
are six essential components from the LGB EPL system:
1.
LGB 12010 Switch Motor - these switch turnouts and/or electrical
connections.
2.
LGB 17100 Train Sensor - these trigger the LGB 50101 timers or
an LGB 12010 switch motor when a locomotive with a 17010 magnet
passes over it. LGB calls them Track Contacts, but they do not
contact the track, so I have chosen a more meaningful name. They
are, in fact, magnetic reed switches.
3.
LGB 12070 or 12030 Auxilliary Switch - these switch electrical
power from one place to another, and plug into the LGB 12010 switch
motor.
4.
LGB 17010 switching magnet - these are glued to the underside
of each locomotive to trigger the LGB 17100 train sensor.
5.
LGB 51750 momentary contact control box.
6.
LGB 51800 on/off control box.
The
latter two control boxes have switches for four circuits and are
weatherproof.
Both
the LGB 17100 Train Sensor and the LGB 51750 Control Box contain
diodes that allow a two wire connection to switch drive motors,
instead of the more traditional three wire system. This saves
a lot of wire on a large scale railway. The diodes pass “half-wave
DC” to the switch motor. Positive DC throws the drive in
one direction; negative DC throws it the other way. Conventional
switch drives have two coils wound in opposite directions to accomplish
this. Wiring errors can burn out the diodes instantly, so follow
the instructions on the following pages carefully. Wiring
Diagram 11-1.

Page 12. Wiring a Station Stop
With an LGB Jumbo transformer and its built-in momenum features,
you need one LGB 17100 Train Sensor at each station where you
want the train to stop. Connect the two outer terminals of the
17100 together with a short (1.5 inch) piece of wire. Connect
the center terminal and either outer terminal to one end of a
pair of wires. Pass the wire between the ties of the track from
the top, insert the train sensor between the rails in front of
the station, and run the pair of wires to the “Timer”
terminals on your LGB 50101 Jumbo power supply. The timer circuit
is marked on the back of the power supply with a stylized hourglass.
ALWAYS turn off or pull the plug on a power supply before connecting
wires.
Use
a colour coded wire that is different than your track wiring.
I use Radio Shack 18 gauge speaker wire (brown with a white stripe).
LGB sells orange and white wire (LGB 50130) for the purpose.)
You can add a Radio Shack on/off switch in one of the lead wires
(or use an LGB 51800 switch box) so you can turn off the station
stop feature to return to continuous operation whenever you want.
Wiring Diagram 12-1.
Test
your wiring. With no train on the tracks, set the Timer, Acceleration,
Deceleration, and Speed Control knobs to the center of their rotation
range. Press either direction button. In 30 to 60 seconds, the
voltmeter on the Jumbo will rise slowly to about the mid range
and stay there. With no trains on the track, the ammeter will
stay at zero. Pass a 17010 switching magnet over the top of the
17100 train sensor. The reading on the voltmeter will begin to
decrease to zero, stay at zero for 60 seconds or so, then increase
back to mid range. Press the Stop button to remove power from
the rails.
Now
try it with a locomotive. Glue an LGB 17010 switching magnet to
the bottom of all your locomotives. Put a locomotive on the track
and repeat the test, but this time the locomotive magnet will
swipe the train sensor. Adjust the speed, acceleration, deceleration,
and timer knobs to suit your locomotive and personal sense of
timing.
If
your locomotive has sound or constant intensity lighting, you
can experiment with the minimum voltage setting on the Jumbo.
The object is to get the train to come to a full stop without
losing sound and lights. A setting between 2 and 4 volts should
do it. This setting changes the acceleration and deceleration
effects, so these will have to be reset after the minimum voltage
has been adjusted. Unfortunately, every locomotive behaves differently,
so a compromise setting may not work on all engines.
With
other commercial power supplies, the momentum effect may be built-in
(or not), but it cannot be activated by a train sensor. If you
don’t mind sudden starts and stops, you can use a 17100
train sensor with one 12010 switch drive and a 12070 auxilliary
switch to stop the train. You will have to press a button to re-start
the train. See Page 13 for details on wiring the switch drive.
Wiring Diagram 12-2.
Page 13. Wiring a Switch Machine
So far, we have talked about wiring tracks where trains travel
around an oval track plan. To branch off the mainline, onto a
siding or another oval, we install a track component called a
switch or a turnout. Because we are working on wiring, the term
“switch” can be confusing, so we will call these things
“turnouts” from here on. The gizmo that changes the
turnout from one track route to another is called a switch machine,
switch motor, or switch drive. The LGB 12010 is such a device.
You
will need an LGB 51750 momentary contact control box, an LGB turnout
with 12010 switch drive attached, and AC power from the AC output
terminals of a power supply (eg. LGB 50111). The 12010 should
be attached on the “straight through” side of the
turnout. If you must place it on the curved side, you may need
to shorten some ties to prevent binding, especially if a 12070
auxilliary switch is plugged in.
Connect
the two AC terminals of your power supply to the input terminals
of the 51750. Run a pair of wires from the first set of output
terminals on the 51750 to the 12010 switch drive. There are four
screw connections on the 51750 for each of the four switches.
You need only the orange and white ones - ignore the green and
yellow pair. Use your colour coded wire (white/brown or white/orange)
and connect the white wire to the white terminal on both the 51750
control box and the 12010 switch drive. Connect the coloured wire
to the orange terminal on each device. ALWAYS turn off or pull
the plug on a power supply before connecting wires. Wiring
Diagram 13-1.
Test
the switch motor by pressing the switch on the 50750 control box,
first one way, then the other. The switch drive should snap back
and forth. If the switch motor buzzes and the turnout doesn’t
move correctly, check for binding, bad wiring, or burnt out diodes
in the 51750.
You
can use a Radio Shack momentary contact, single pole, double throw,
center off toggle switch (with two diodes) to replace one switch
on the 51750 control box. This is handy when you want to put switches
on a control panel. Connect the white wire directly between the
AC power supply and the switch drive. Connect the coloured wire
to the center terminal of the SPDT toggle switch. Connect one
diode to each of the end terminals. The line painted on the diode
should face toward the switch on one terminal and away from the
switch on the other terminal. Connect the free ends of the diodes
together and attach a coloured wire to this point. Run this wire
to the switch machine. Diodes should be rated at 1 amp 100 volts
or higher. Wiring Diagram
13-2.

Page 14. Wiring a Siding
When you put a turnout in the mainline of your oval track plan,
you have created a siding. Add some track to the siding and you
can park rolling stock or locomotives on it. Unfortunately, an
engine on the siding will continue to travel as long as there
is power on the mainline, unless you take steps to isolate the
siding with an insulating track joiner. LGB 10260 bright orange
plastic rail joiners work well for this.
Pull
the metal track joiner off the “inside” rail of the
first piece of track (after the turnout) on your siding. The inside
rail is the one that is furthest away from you when looking into
the railway from the outside. Put a plastic insulator on that
rail and connect the track sections. Now the siding is isolated
from the mainline and no locomotive can run on it because no power
can get to it. You can also use LGB 10153 (1015U) insulated track
sections in place of the plastic rail joiner.
To
get power to the isolated rail, add an LGB 12070 auxilliary switch
to the 12010 switch drive on the turnout. Run a black (or blue)
wire from the inside rail on the mainline to a terminal #2 on
the auxilliary switch. Connect another black (or blue) wire from
terminal #1 to the isolated rail. Now the track should be powered
when the turnout aims at the siding and not powered when the turnout
is set for the mainline. If the siding remains unpowered, remove
the wire from terminal #1 and connect it to terminal #3. Wiring
Diagram 14-1.
For
a double ended siding, repeat all this at the other end of the
siding. The siding will have track power when EITHER turnout is
aimed into the siding. You can also wire the isolated track so
that it is powered only when BOTH turnouts are switched to the
siding. Wiring Diagram
14-2.
Two
more insulators on the mainline (inside rail) between the turnouts
and a wire to this isolated track through the other half of the
auxilliary switch allows a train to be parked in either the siding
or the mainline. This gives you some interesting operational possibilities.
Wiring Diagram 14-3.
For
yard tracks, sometimes called ladder tracks, repeat this process
for each siding. This way, you can park a train on each siding
as long as none of the turnouts is aimed at a siding. Wiring
Diagram 14-4.
The
wiring technique described here is called “common rail”
wiring. The outside rail is the common rail, as there are no insulating
track joiners on this rail anywhere. The isolated rails are always
the inside rail. This keeps the wiring and the thought process
as simple as possible.

Page 15. Wiring Automatic Reverse Loops
A popular style of trackplan is a single mainline with a reversing
loop at both ends. Reversing loops can also be embedded in oval
track plans. If you draw such a track plan on paper, you will
find that the outer rail becomes the inner rail as you progress
around the loop. Unless the loop is isolated from the mainline,
a short circuit would occur. Also, when the train approaches the
mainline from inside the loop, the track power must be reversed
so that the train can continue back to where it came from.
Step
1. Isolate and Power the Reverse Loop Tracks.
Both rails of the reverse loop portions of the track must be isolated
from the mainline at both ends of each loop. One option is to
use LGB 10260 plastic rail joiners or LGB 10152 (1015T) insulated
track sections. Power to the isolated section is fed from the
power supply through a diode circuit to the track. Diodes must
be rated at 100 volts at 5 amps or better since they carry full
track power. Wiring Diagram
15-1.
Another
option is to use LGB 10151 (LGB 1015T+1015K) reverse loop track
set, which has the diodes built into one of the insulated track
sections. The diode track section (1015K) is placed near the exit
of the loop, with the correct end facing outward to the mainline.
The diodes keep the train running in one direction through the
loop while the power on the mainline is being reversed. Note that
you cannot back up a train inside a reverse loop nor can you enter
the loop from the wrong direction – it’s a one-way
street. Wiring Diagram
15.2.
Step
2. Power the Mainline.
To reverse the mainline with conventional power supplies, you
need two LGB 17100 train sensors (one inside each reverse loop)
and one 12010 switch drive with 12070 auxilliary switch. Track
power is fed from the power supply to the 12070 with the red/black
(red/blue) colour coded wire. Connect the red wire to terminals
#1 and #6 of the 12070. Connect the black (or blue) wire to terminals
#3 and #4. Run a red/black wire from terminals #2 and #5 to the
mainline. Red goes to the “outside” rail and black
(blue) to the “inside” rail. Wiring
Diagram 15-3.
With
an LGB 50101 Jumbo power supply, connect the mainline track directly
to the power supply and go to Step 3B. Observe the colour code.
Step
3A. Connect the Train Sensors - Conventional Power Supply.
Run an orange wire to the center terminal of both train sensors
from one of the low voltage AC terminals on your power supply.
Run a white wire from the other AC terminal to the white terminal
on the LGB 12010 switch drive. Run an orange wire from the Lefthand
terminal of one train sensor to the orange terminal of the 12010.
Run another orange wire from the Righthand terminal of the other
sensor to the same orange terminal on the 12010. When a train
passes over a train sensor in the reverse loop, the 12010+12070
reverses the mainline track polarity. Wiring
Diagram 15-3.
Step
3B. Connect the Train Sensors - LGB Jumbo Power Supply.
Wire the LGB 17100 train sensors as for a station stop (Page 12).
Connect one sensor to the West (=>) direction terminals on
the rear of the Jumbo and connect the other sensor to the East
(<=) terminals with your white/orange colour coded wire. With
the timer, acceleration, and deceleration knobs set as for a station
stop, the train will stop inside the reverse loop while the polarity
on the mainline reverses, then it will start forward again. Wiring
Diagram 15-4.
Step
4. Test the Track Polarity.
You may need to experiment with the polarity of the various track
wiring connections. If the polarity is wrong, the locomotive will
stall while crossing an insulated track. Turn off all power immediately,
as the diodes will burn out due to the short circuit. Rather than
using a locomotive, a light bulb is better. Purchase an automotive
parking light bulb and socket. If no wires are attached, solder
6 inch leads to the socket.
Turn
on the track power to a halfway position. Swipe the train sensor
in one loop with a 17010 switching magnet. Place one lead of the
test light on the outside rail of the loop track. Place the other
lead on the inside rail of the mainline. If the bulb lights up,
the polarity is correct. If it does not light up, reverse the
polarity of the mainline track wires at the power supply terminals.
Test the other loop after swiping the track sensor inside that
loop. It may be necessary to swap the sensor leads to either the
12010 or the Jumbo to force the correct polarity.
Step
5. Make the Turnouts Turn.
You have two options. The easy option is to use LGB 12000 spring
loaded switch drives instead of 12010 electrical switch drives.
The 12000 switch drive is now sold separately, but it also comes
with the 12000 or 12100 small radius manual turnout. If you want
to use LGB 16050 or 16150 turnouts, you will have to buy the 12000’s
as well and swap the switch drives. Set the spring loaded switch
drives to allow the train to approach the entrance to the loops.
When exiting the loops, the weight of the train pushes the switch
points apart, allowing the train to leave. If a car derails, add
weight to that car.
The
second option is to add another train sensor in each loop to switch
the drive motors of the turnouts. Wire two sensors the same as
in Item 2 above. Then run the orange wires from the sensors to
both switch drives. Arrange the connections at the switch machines
so that a swipe on one sensor sets the switch points to exit one
loop and to enter the other loop.

Page 16. Wiring Automatic Passing Siding: Opposite
Direction
With an LGB 50101 Jumbo power supply and two diodes, this is an
easy one. Isolate the inside rails of the siding and the mainline
between the two turnouts as on Page 14. Place an LGB 17100 train
sensor halfway between the turnouts on the mainline and on the
siding, wired as for a station stop (Page 12). Run the white/orange
colour coded wires from the sensors to the Jumbo power supply.
Connect one to the East direction terminals and the other to the
West direction terminals. Put an on/off switch in one lead of
each sensor so the feature can be turned off when desired.
Connect
the inside rail of the siding to the inside rail of the mainline
(not to the isolated portion of the mainline) through a diode.
Similarly, connect the isolated portion of the mainline to the
mainline through a second diode. The painted indicator line on
the diodes will face in opposite directions. These diodes must
be rated at 100 volts and 5 amps or better, because they will
carry the same amp load as the total train. Wiring
Diagram 16-1.
Install
LGB 12000 spring loaded switch drives to both turnouts. Set the
spring loaded switch drives to aim the tracks into the siding
at one end and into the mainline at the other end. The sidings
are now “one-way streets” because of the diodes and
the spring driven turnouts. When one train is West bound, the
other cannot travel. As the West bound train enters it’s
siding, it will slow down gracefully, stop, and reverse the track
polarity. This will slowly start up the East bound train and the
cycle will begin again. You can install station stops elsewhere
along the mainline as on Page 12.
Test
the sidings with your light bulb to confirm that the diodes are
facing the right way, and swap them if they are wrong.
To
mimic this circuit with a conventional power supply requires one
LGB 12010 switch drive with an LGB 17100 auxiliary switch. Wire
this and the train sensors as for a reverse loop (Step 2, Page
15). The train sensors will have to be placed near the exit of
each track and trains must be traveling fast enough to slide past
the train sensors. All power to the mainline must come from the
output terminals of the 12070 switch. Diodes stay the same as
for the Jumbo circuit. Wiring
Diagram 16-2.

Page 17. Building Large Scale Portable Modules
The Del Oro Pacific Large Scale Railroad Association in California
has been building Large Scale modules with great success since
the mid 80's. Other clubs and individuals have copied their plans
to make portable modules that can interconnect with others at
train shows. Modular layouts are popular attractions and compete
strongly with modules in smaller scales, especially with children.
You and some friends can build some of these modules at home and
take them to a show or club and join in the fun.
The basic concept of the standards is simplicity and ease of construction.
Each module can then be detailed to suit your individual taste
and talent.
There
are three critical dimensions to ensure compatibility with other
modules:
1.
length of 47 3/16" (1.2 meters or 1200 millimeters) to match
the length of LGB track.
2.
table top height of 40" from floor to top of plywood - clubs
may choose a lower height to appeal to a younger audience and
have an alternate set of longer legs for compatibility with other
clubs.
3.
center line of the outer track is 4" from the front and inner
track is 11 3/8" from the front.
The
ends of the track meet exactly at the edge of the module for connection
to the next one. The table frame is made of 1x4 lumber and covered
with 3/8" plywood. Legs are hinged and attached to a support
board under the table so they fold up into the frame. The legs
have adjustable screw type feet to correct for uneven floors.
A C-clamp is used on each end to hold one module to the next.
Top,
Front, End,
and Underneath views
illustrate the “Del Oro” standards. These drawings
were created by Rick Henderson, Mystic
Springs Railway, and were downloaded from Large
Scale Online.
The
standard depth of a module from front to back is 30". Some
build deeper modules to allow additional space for structures
and scenery. As long as the front edge and tracks line up correctly,
the depth is not a problem. You could even have a section drop
down for a bridge or trestle as long as the ends remain at the
correct height to connect to the adjacent modules. Extended scenes,
sidings, and yards can span several modules.
Wiring
connectors between modules are 4 wire plug and socket sets
used for wiring holiday trailers, found in automotive supply stores.
Connectors are mounted on the rear edge of each module and extend
6" beyond the ends of the module. A second set of wires may
be used to carry auxiliary power for accessories.
Corner
modules are used to connect the straight modules into a loop.
Corner modules are fairly large and may not be handy to transport.
They are often built and owned by the club. Some individuals construct
their own so they may have a complete operational layout at home.
Two corners together give a 180 degree turn and a center opening
of 5' 6" inside the display if all the straight sections
are 30" deep. The center opening is for the operators who
can get to any moduke in case of a problem during a show.
Painted
backdrops are not required but look good if all modules have a
uniform style. Club members need to choose an era and locale for
their scenery to make an attractive display. Otherwise the sky
is the limit!
If
you are not interested in compatibility with other clubs, you
can choose your own dimensions and materials. I built 3 modules
with styrofoam (2 inches thick) to the “Del Oro” standard
dimensions. I added a mahogany facia board, a 2 by 4 foot backdrop
(2 inch styrofoam), and scenery as described elsewhere in this
website. My corner modules will be non-standard. When finished,
I will place a styrofoam roof with lighted valance to create a
“window box” or “picture frame” effect.
Page 18. Towards the Illusion of Realism
Part of making a railway believable is the creation of a reasonable
imitation of recognizable scenic features such as roads, grass,
trees, and water. Indoors, we have to simulate living things the
best we can. Outdoors, we can combine the real thing with some
artistic fakery.
Any good model train hobby shop will have several softcover books
on the subject of scenery, covering methods and materials. Most
methods used for HO and N scale railways work fine for indoor
large scale railways. Outdoor scenic effects are not as well covered,
but a few books and videos are available to guide you. My railway
is indoors, so my experience with outdoor railways is limited
to that of my friends and my reading of hobby magazines over the
last 40 years.
My
objective with my model railway is to create a realistic-looking
large scale narrow gauge model railroad without strict adherence
to a particular prototype or era, while allowing for a bit of
whimsy and "time-sliding". After all, it's my railway
and I'm the President and Chief Engineer. I can run it any way
I want!
Set
some ground rules for yourself. Choose an era, plus or minus about
20 years. Pick a typical locale - mountainous, prairie, sea port,
river and lake, or urban. Select the operating style - main line,
branch line, terminal, standard or narrow gauge. Allow for some
operating flexibility - continuous running and switching. Keep
the engineering reasonably simple so it is fun to build and easy
to maintain.
Establish
two or three major scenic elements - a station, an industry, or
a town. Choose rolling stock and buildings that mirror your ground
rules. If gardening is part of the plan, allow for growth of the
plants. Keep garden maintenance chores in mind. Plan your drainage
very carefully and integrate scenic features such as bridges and
trestles into this plan.
Lots
of mini-scenes, some good sound effects, some lighting for evening
operations, good scene separation by trees, mountains, or buildings,
and some elevation changes help provide the illusion of distance
and space. Properly scaled figures, animals, and vehicles make
the scenes come alive. Avoid mixing different scales or eras of
rolling stock. You can own a variety - just don’t run them
all at the same time. You could “update” a railway
in minutes by changing vehicles and people to “set the era”
and run the appropriate trains for that time period. You could
even swap out a few buildings to give appropriate background for
a modern train and swap them back again for an old-timer.
My
Rocky Mountain House, Nordegg & Pacific Railway is semi-scale
in many ways and there is quite a bit of leeway in what passes
for realism. The fact that the track gauge is a little too wide
for the scale or that Moguls are pretending to be Consolidations
or that the grab irons are not right doesn't bother me. I love
to look at other people's fine-scale models but I can't build
them myself, so it’s the illusion of realism that counts
with me, not “real” realism.
You
may decide to have more whimsy (see Sonja’s Cowtown Train
Page), or more fidelity to scale (see Finescale Railroader), or
more prototypical operations (see Model Railroader), or more garden
and less trains (see Garden Railroading). It’s your choice
and you are free to change your mind any time. Whatever illusion
you strive for, have fun!
Page 19. Scenery for In
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