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Crain's Large Scale Model Railway Basics ..... and More!
Rocky Mountain House, Alberta, Canada, T4T 2A2
Phone/Fax: 403-845-2527 email us
Updated 30 Sep 2007 c.1998 - 2008 E. R. Crain, P.Eng. All Rights Reserved

Foreword and Forward                                             Railway Pages Index

My motto in my high school yearbook was “From here on down, it’s uphill all the way”, quoted from the Pogo cartoon strip (Walt Kelly, c. 1952). Model railroads are like that - looks easy, sounds easy, but experience helps. Where can you find that experience?

Large Scale model railroading is a great hobby, but it is often hard to find the information you need to get started, or to advance beyond a simple circle of track. Many large scalers enter the hobby with no prior model railway experience, so they have no accumulated knowledge to rely on. Some hobby shops are not specialists in large scale, so their answers can be wrong or misleading or expensive. Most large scale train clubs have a few experienced members, but clubs are few and hard to find.

So, this site was born to give basic facts, helpful procedures, and accessible resources for newcomers and more advanced modelers alike. Some of the following sections are technical; some are more philosophical. I like the KISS principle (Keep It Simple), so what you will find is pretty straight forward stuff. If you find the technical pages too heady or mystifying - ignore them, read the philosophy buried in there, run your trains, have fun!

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Page 0. History of Large Scale Model Railroading
Large Scale trains were first introduced by Marklin of Germany during the early 1900's. Layouts were set up either in the garden or the attic because of its large size. These scales disappeared during the Second World War and post war attention was turned to the smaller HO and N scale trains.

In 1968, another German manufacturer, Leymann (LGB), re-introduced Large Scale by modeling a European narrow gauge train set on a 45 mm wide track at a scale ratio of 1:22.6. They called it G Scale (for Grosse or Garden scale). As the scale's popularity increased, more types of locos and rolling stock were added and some narrow gauge North American models were also offered, still in 1:22.6 scale ratio.

By the mid 1980’s, G scale was firmly established, and several manufacturers were offering a broad range of rolling stock and locomotive products for sale (though scale ratios vary between 1:20.3 to 1:32, depending upon manufacturer). Other companies began to produce accessories, such as buildings, people, and other trackside items, to complement the layouts being built by G scale enthusiasts. Also, a number of those modeling G scale, who had scratch built items for their own layouts, began to mass produce these items for sale to hobby shops and modelers. Magazines, such as Garden Railways, were started with the goal of furthering the popularity of the scale through feature articles on outdoor layouts, and product reviews of G scale trains and accessories. Two or three videos about garden railroads using G scale were also produced and are great visual aids for newcomers.

Today, G scale continues to increase in popularity and sophistication. Many like its size, which is "big enough to get one's hands on" while still being able to turn in a 4 foot diameter. The trains are weather proof (some are kid-proof too), and the track can be left outdoors all year round. When used in a garden setting, the combination of soil, plants, rock, and changing sunlight together with such options as smoke puffing engines and a system recreating steam or diesel sounds, bells, whistles and horns, combine to make the G scale experience one of incredible realism and satisfaction. A layout indoors is also a great source of relaxation for the whole family. Of course, a train running around the tree at Christmas time brings back fond memories for many.

If you would like more information about Large Scale model railroading, visit your local hobby store, buy some magazines, or contact your local Garden Railway club.



Page 1. Getting Started In Large Scale Railroading

Many people are familiar with the traditional model railroading scales (Z, N, HO, S, and O scales). These are considered "small scales" because the physical size of the models is quite small. The scale ratios for small scales range from 1:43 to 1: 220.

Large Scale model railroading is also very popular. It is the fastest growing facet of our hobby, and in time and money spent, exceeds most of the better known smaller scales, with the exception of HO and possibly N scales. Large Scale models are also given the generic name of "G Scale", even though this is technically not correct. The scale ratios for large scales range from 1:13 to 1:32. The most common are 1:20.3, 1:22.6, 1:29, and 1:32 - see table on Page 2 for more details.

Large Scale, as the name suggests, is big - locomotives and rolling stock are roughly twice as long and therefore 8 times more volume and weight than O scale. Compared to HO, Large Scale equipment is 4 times longer and 64 times the volume and weight. That's pretty big! A typical loco is 25 to 30 inches long and weighs 5 to 10 pounds – some weigh in at 50 pounds.

Large Scale starter sets and individual components are available from several major manufacturers and from many hobby shops. Some hobby shops cater exclusively to large scale modelers. These sets are usually rugged enough to be set up outdoors (garden railroading) or indoors (model railroading). Many people start with a small set around the Christmas tree or a small setup on the grass in the summer. If the family is keen to expand, the train set can be augmented and, if outdoors, a rock garden or other scenic effects can be added.

Large scale model railways or garden railways can be built to precise scale, if desired, to represent a particular railway. Many are semi-scale and represent more generic railway activities. Others are purely whimsical with nothing but fun or fantasy in mind. My personal style of modeling is to create the illusion of realism, not “real” realism, even though scale, track gauge, and space limitations force me to make many compromises. Anyway, it’s your railway and you can run it any way you want!

Price is somewhat proportional to quality, longevity, fidelity to detail, and intended market (children vs adults, collectors vs modelers). A good quality starter set will run between CDN$ 200 and CDN$400 (US$150 to US$300). Use your common sense when judging price vs quality - think about who makes it, where are you buying it, where can it be serviced.

Don’t be over-eager about a deep discount from “retail” prices. The so-called “retail” price is the Manufacturer’s Suggested Retail Price (MSRP). Any shop that sells at full MSRP probably doesn’t sell very much or expects you to deal (haggle) over price. Most hobby shops and mail order discount stores routinely sell at 20 to 40% less than MSRP - this is the normal “street price” for these trains. Watch for close-outs on the web sites (Page 5) - these may offer 50 to 70% off MSRP! Be sure to shop around.

Good luck with your large scale empire, and above all, have fun!


Page 2. Large Scale Trains and Track Gauge
There is more to Large Scale model railroading than meets the eye. There are SEVEN different large scales, each with its own name, living under the generic umbrella of “Large Scale”. Some modelers don’t worry too much about the scale of their trains - as long as they are “Large”. Many modelers do notice, and try not to run trains with equipment from different scales, just as HO modelers would be careful not to run an Sn3 scale boxcar in their fleet, even though it is roughly the right size.

Confusion is also rampant because most models from the different Large Scales run on the SAME track gauge. Gauge is the distance between the inside faces of the rail heads. The usual gauge for real trains in North America is 4 feet 8-1/2 inches (standard gauge). Many other gauges have been used, such as 2 feet, 3 feet, and meter gauge - usually referred to as narrow gauge tracks.

Large Scale and garden railroaders mostly use 45 mm gauge track, usually called Gauge 1 or #1 Gauge, and sometimes (incorrectly) called G Gauge track. Gauge 1 represents different gauges in each of the popular modeling scales, as listed in the table below (based on proposed NMRA standards):

SCALE NAME
M
D
F
G or II
H
A
#1 OR I
ALTERNATE NAME
7/8"
3/4"
3/5"
17/32"
1/2"
2/5"
3/8"
SCALE RATIO 1:
13.5
16
20.3
22.6
24
29
32
INCHES/FOOT
0.889
0.750
0.591
0.531
0.500
0.414
0.375
MILLIMETERS/FOOT
22.6
19.1
15.0
13.5
12.7
10.5
9.5
TRACK GAUGE 45mm=
23.9
28.3
36.0
40.0
42.5
51.4
56.7"
REPRESENTING
24.0
30.0
36.0
36.0
36.0
56.5
56.5"
ERROR
0.3%
5.8%
0.0%
-10%
-15%
9.0%
-0.2%


Gauge 1 track is 10 to 15% too wide to represent 3 foot narrow gauge in G and H scales, but it is used anyway, because "close enough is good enough". The correct scale to use 45 mm track for 3 foot gauge is 1:20.3 (F Scale). Gauge 1 is 9% too narrow for standard gauge in A scale, but this scale is widely used to represent modern era standard gauge trains. Gauge 1 track is just right for 3 foot gauge in F scale, or for meter gauge in G scale, or for standard gauge in #1 scale. This track is pretty versatile!

If you love to watch trains run, then scale, gauge, and realism won't matter much. If you want realism, some compromise, such as track gauge, is probably acceptable. For real accuracy, you will also have to do a bit of research to verify that the car style, paint job, and dimensions are a reasonable representation of the era, locale, and road you are modeling. Or you might do a bit of kitbashing, detailing, or repainting to achieve your goal. Want more?? Click here: Scale and Gauge Encyclopedia.


Page 3. How Big Is That Boxcar?
The different scales available under the generic Large Scale umbrella lead to some interesting marketing strategies by model manufacturers. Mold making is expensive, so large scale manufacturers sometimes compromise a bit and use the same mold of a model to represent different cars or locomotives in different scales. For example, a generic wood sided boxcar or caboose model may be used to represent a 30 foot car in F, G, or H scale, or it might represent a 40 foot car in A or #1 scale. The dimensions and details won't be perfect for any of these scales, but again "close enough is good enough" for many modelers.

To do justice to the industry, some models are made to one of the specific scales and are very faithful reproductions of a specific car or engine. These are often dubbed fine scale models even if track gauge and wheel dimensions are a little off. However, there is nothing to stop you from using a beautiful 1:20.3 finescale narrow gauge Mogul locomotive as a 1:32 scale standard gauge locomotive. It will still look gorgeous!

Here are some typical model dimensions:

SCALE NAME
Model
M
D
F
G or II
H
A
#1 or I
SCALE RATIO
Length
1:13.5
16
20.3
22.6
24
29
32
LGB BOX CAR
380 mm=
16.8
19.9
25.3
28.2
29.9
36.2
39.9 feet
USA BOX CAR
380 mm=
16.8
19.9
25.3
28.2
29.9
36.2
39.9 feet
ARISTO BOXCAR
430 mm=
19.0
22.6
28.6
31.9
33.9
40.9
45.1 feet
LGB FLAT CAR
380 mm=
16.8
19.9
25.3
28.2
29.9
36.2
39.9 feet
USA FLAT CAR
450 mm=
19.9
23.6
30.0
33.4
35.4
42.8
47.2 feet
LGB PASSENGER
480 mm=
21.3
25.2
32.0
35.6
37.8
45.7
50.4 feet
LGB DIESEL
630 mm=
27.9
33.1
42.0
46.7
49.6
59.9
66.1 feet
LGB MOGUL/TNDR
665 mm=
29.5
34.9
44.3
49.3
52.4
63.3
69.8 feet


An LGB freight car represents a 28 foot car in G Scale and a 40 foot car in #1 Scale - same mold - just the paint job is different.

It's not likely that you would want to use a G Scale freight or passenger car in M or D scales. It just wouldn't look right. But you might want to use a locomotive mechanism with a new superstructure appropriate for the larger scale. The table gives the dimensions anyway, just to be thorough.

Many Large Scale freight cars and locomotives are very generic and are painted for many different railways, even if that railway never used that kind of locomotive or railcar. Some models have been reshaped by shortening (so they will go around the sharper curves) or by changing proportions for more pleasing eye-appeal. Some models represent equipment that never existed anywhere. Choose your rolling stock carefully to please your own eye and you will be a happy railroader.


Page 4. Who Makes Large Scale Model Trains?

Leymann Gross Bahn (LGB) started the modern revival of large scale in 1968. LGB makes G scale European and American narrow gauge models, as well as cars and locomotives for American standard gauge trains (close to A or #1 scale).

Aristocraft is the originator of 1:29 scale, hence the name A scale for this size. Most Aristo models are modern era 40 and 50 foot standard gauge equipment. Some are painted for narrow gauge lines where appropriate. Aristo also manufactures the Delton Classics line, which represents 3 foot narrow gauge in F, G, or H scales.

USA Trains paints the same mold of old-time freight cars for standard gauge A scale or #1 scale, 3 foot narrow gauge F, G, or H scales, and 2 foot narrow gauge M scale. They also make 1:29 scale diesels and modern era freight cars that could not be considered for F, G, or H scale narrow gauge, unless your sense of whimsy allows this sort of mix and match in the same train.

Bachmann offers steam era freight and passenger equipment lettered for both standard gauge and narrow gauge roads. The same rules apply - the models are #1 or A scale when painted for standard gauge and F, G, or H scale when painted for narrow gauge roads. Bachmann also makes a line of F (1:20.3) scale locomotives with high quality detail correct for 3 foot gauge on 45 mm track.

Hartland (HLW) and Roundhouse/Model Die Casting (MDC) also offer rolling stock for both standard and narrow gauge. Numerous other manufacturers offer a plethora of models in many scales, eras, and degrees of fineness of detail. Accucraft, Berlyn, Russ Simpson, Hartford, and others are in the fine scale category, making highly detailed 1:20.3 scale models of old time narrow gauge rolling stock.

Pola, Piko, Aristocraft, Bachmann, and a few others make railway structures, commercial buildings, and houses. By watching ads in the modeling magazines (Garden Railroading or Finescale Railroader), you will find a number of wooden structures, bridges and accessories suitable for indoor or outdoor railways.

All of the above offer people and animals, as well as Preiser, Schneiders, Just Plain Folk, Elita Modelle, Jones, and Noch. Watch the dollar stores for great bargains in “no-name” brand figures. Vehicles are also needed to add realism. Ertl, Liberty, SpecCast, and Revell offer lower priced models at 1:16 to 1:34 scale. A few of these models are advertised as 1:25 scale when in fact they are 1:34 or smaller – watch the driver’s cab – if you can’t visualize a scale person sitting there, the model is probably too small. More expensive models in 1:18, 1:24, and 1:32 scales can be had from Franklin or Danbury Mint.


Page 5. Resources for Large Scale Railroaders
There are many ways to learn about Large Scale model railroading. Books, magazines, videos, and internet sites offer more information than a single human can absorb. Here are the best sources of information I have found:

1. Magazines, Books, and Videos
Garden Railways http://www.gardenrailways.com/
Model Railroader http://www.modelrailroader.com/
Finescale Railroader http://www.finescalerr.com/
Narrow Gauge and Shortline Gazette http://www.ngslgazette.com/
Beginners Guide to Large Scale Model Railroading http://db.kalmbach.com/catalog/catalog.html

2. Manufacturers/Catalogs
LGB http://www.lgb.com/
Aristocraft http://www.aristocraft.com/
USA Trains http://www.usatrains.com/
Bachmann http://www.bachmanntrains.com/bachmann/mainpage/start2.html
Hartland http://www.h-l-w.com/
Roundhouse/MDC http://www.mdcroundhouse.com/
Hartford http://www.hartfordpr.com/
Accucraft http://www.accucraft.com/

3. Discount Hobby Shops
Watts Train Shop http://www.wattstrainshop.com/
San-Val http://www.san-val.com/trains.htm
Train World http://www.trainworldny.com/
Ultimate Trains http://www.ultimatetrains.com/
Charles Ro Supply http://www.charlesro.com/

4. Internet Portals, Classifieds, Discussion, Links
Large Scale Online http://www.largescale.com/
Large Scale Central http://www.g-scale-links.com/index.htm
G-Scale Links http://www.g-scale-links.com/index.htm
eBay G Scale Auctions http://listings.ebay.com/aw/listings/list/all/category4149/index.html
National Model Railroad Assn http://www.mcs.net/~weyand/nmra/
LGB Model Railroad Club http://www.lgbmrrc.com/
George’s Large Scale Tips http://www.trainweb.org/girr/tips/
You will find thousands of other links on the above sites. Happy hunting!


Page 6. Getting Power to Your Large Scale Train
Most model trains run on direct current (DC) just like the lights and radio in your car. These trains use the two running rails to carry the power to and from the train. Some O Scale trains, like Lionel, MTH, and American Flyer, use alternating current (AC) to drive the motors. These trains use a three rail track with the two outer rails acting as a single wire and the center rail carrying the return circuit. All large scale trains run on direct current. Some very cheap trains will run on AC or DC.

Power needed to run the train is delivered to the rails by a power supply especially designed for this purpose. For safety, be sure it is UL or CSA approved. Do not get water on or in the unit and do not stand on damp or wet ground while using it. If used outdoors, it must be kept in a safe, dry location and it must be plugged into a ground-fault-protected wall plug.

An analog power supply contains electronic circuits that convert household AC power to the lower voltage DC required by the trains. Train speed is controlled by a knob or slider that is moved to adjust the voltage applied to the rails. Train direction is controlled by a switch that reverses the polarity of the DC to the rails. There may be other features, such as momentum effects, amp and/or voltmeters, or indicator lamps. Read the owners manual to learn how to use these features. You need well filtered DC from your power supply. Large scale engines do not need pulsed power or ripple DC, which can seriously damage motors and sound systems.

In contrast to analog power supplies, Digital Command Control (DCC) uses a fixed voltage (analog) power supply and sends digital commands to decoders in each locomotive to control speed and direction.

Each power supply will have a built-in circuit breaker. Some reset automatically after being tripped, others require a manual reset. If the circuit breaker trips, you have some bad track wiring, a derailed train, faulty wiring inside a locomotive or car, or some water where it should not be. Be sure to solve the problem before you reset the circuit breaker.

Wires between your power supply and your track should be heavy gauge (22 gauge minimum, 18 gauge is better) and firmly attached to the rails by screws or solder. Run additional wires and connect to the track every 20 feet or so. Outdoor wiring must be weatherproof and protected from damage by feet and lawnmowers.

Most power supplies also have low voltage (12 to 18 volts) AC terminals to run lights and other accessories. Do not connect these terminals to the track - you will burn out the motors in the engines. Do not connect the AC terminals of one power supply to the AC of any other power supply - you could get 110 volts across the accessory instead of 18 - SNAP - CRACKLE - POP - WOW!!! ALWAYS turn off or pull the plug on a power supply before connecting wires.


Page 7. How Big a Power Supply Do I Need?
A starter set power pack usually provides a maximum of 0.5 to 1.0 amps at a maximum of 18 volts. The current capacity (0.5 amps) determines how many "things" you can turn on at once. The voltage determines how fast or how bright those "things" will be. Each "thing" - a locomotive motor, head and side lights, smoke unit, sound system, rolling stock lights, street lights, building lights, operating accessory - draws current (amps) and adds to the amp rating you need on your power pack. Lights or accessories connected to the AC terminals of your power pack also count. If you have two or more speed controllers on the same power pack, the sum of all "things" connected to both controllers determines the amp rating you need.

Approximate amperage draws from large scale "things"

1. Starter set loco (eg Stainz, Porter), short train - 0.1 to 0.2 amps
2. Starter set loco with long train - 0.2 to 0.4 amps
3. Larger single motor loco (eg Mogul, 10-Wheeler, Consolidation), short train - 0.2 to 0.5 amps
4. Larger single motor loco with long train - 0.4 to 1.2 amps
5. Two motor loco (eg diesel, Shay, Mallet) with short train - 0.4 to 0.8 amps
6. Two motor loco with long train - 0.8 to 1.5 amps
7. For each light bulb on the train - add 0.05 amps (10 bulbs = 0.5 amp)
8. For each smoke unit - add 0.1 amp
9. For each sound system - add 0.1 to 0.2 amp (some draw as much as 1.2 amps!!!)
10. For railways with grades, add 20% to each motor for each 1% of grade

Example 1: Double headed Moguls, short train, sound, smoke, headlights, level track

Amps = 2 x (0.5 + 0.2 + 0.1 + 0.1) = 1.8.

A starter set power supply won't even budge this train - the circuit breaker pops immediately. A low cost 2 amp power pack will do but might run hot. A 5 amp supply is safer.

Example 2: A-B-A Diesel, 2 motors and 3 lights in A units, sound in B unit, 4 smoke units, 5 passenger cars with 4 bulbs each

Amps = 2 x 0.8 + 2 x 3 x 0.05 + 0.2 + 4 x 0.1 + 5 x 4 x 0.05 = 3.5.

A 5 amp power supply will do fine, but you couldn't run a second large train on the same system. The best power supplies are rated at 10 or 15 amps, but will usually only deliver 8 or 12 amps, even on a short circuit.

Some supplies are rated by their VA (Volt - Amp) or their wattage capacity. The amp rating is found by dividing the VA or watts rating by the maximum output voltage. For example, a power supply with a 70 VA rating is equivalent to 70/18 or roughly 3.5 amps.

NOTE: a 70 VA power supply will NOT supply 7 amps at 10 volts or 14 amps at 5 volts - the rating is its MAXIMUM, and at 10 volts it will probably put out even less amps than it will at 18 volts. They are purposely designed this way to prevent them from being used as arc welders!

Most large scale locomotives run at rational speeds with 10 to 12 volts on the rails on level track. Engines with a heavy train may stall on grades unless track voltage is raised a bit - 14 to 16 volts might be needed. Trains with lots of lights, multiple locomotives, or DCC decoders will also need a little more voltage.

Because of internal losses and aging, you should deduct 10 to 20% from any published rating to determine if you have a big enough power supply. Components inside power supplies can burn out or change value with age, placing high voltage spikes on the track. This can burn out sound systems and even locomotive motors. Pull the plug and get the power supply serviced if there are any problems!

Some newer large scale power supplies put out 24 to 30 volts. Cheaper locomotives (some have motors rated at 12 volts max) may not survive these high voltages.

Page 8. Other Ways to Control Your Trains
1. Analog power supply with tethered walk-around control.

Here, the power supply has provision for a handheld speed and direction control module with a connecting cable to the power supply. This allows you to get closer to your train, which is handy when switching cars or testing track.

2. Analog power supply with un-tethered walk-around control.

This system has a handheld transmitter that sends radio or infra-red signals to a receiver connected between a normal power supply and the track. The range is up to 300 feet and no cable is involved. Some handhelds allow you to control two or more different receivers, each running a different train on a different piece of track. Each track section must be electrically isolated from all others.

3. Onboard battery power with un-tethered walk-around control.

The power supply is a battery pack in the tender or a trailing car that is controlled by a hand held transmitter. The receiver is in the train, connected between the battery pack and the locomotive. No power is needed on the tracks but some re-wiring of the locomotive is required. Radio controlled model car components can be used. It is illegal and dangerous to use model aircraft R/C systems in trains or cars.

4. Onboard radio receiver and un-tethered walk-around control.

Here, the radio receiver is in the train, as in battery operation, but the power comes from the track. Dirty track can cause loss of control (glitches).

5. Digital command control (DCC) with tethered walk-around control.

Instead of an analog radio receiver in the locomotive, there is a digital decoder. It receives digital signals from the tracks that are sent by the handheld controller. The controller is plugged into a socket that is connected to the tracks. However, the train continues with its last command when the controller is unplugged, so you can move along with the train to the next socket. Decoders must be installed in all locomotives.

See Ross Webster’s DCC story at http://www.geocities.com/Heartland/Bluffs/3020/

6. Digital command control (DCC) with un-tethered walk-around control.

Instead of sockets, a radio receiver is connected to the track to receive the digital signals from the handheld radio transmitter.

7. Digital command control (DCC) with computer control.

A computer program sends the commands to the locomotive decoders. This requires trackside detectors so that the program knows where the trains are. The operator can also control several trains from the keyboard. You will need expert advice for this.

8. Live Steam Power.

Want a real challenge? Try live steam with or without radio control. It’s fussy but fun for those with the knack for it. Low cost beginner locos (Accucraft, Mamod and Brandbright) are available as well as expensive, fine scale models (Accucraft, Aster, and others).


Page 9. Controlling Several Trains
When you get started in large scale railroading, you usually begin with one track (a circle or an oval) and one power supply to control one train. It doesn’t take long for this to get boring, so you might think of running more trains on more tracks. Each separate track will need a separate speed controller. With smaller, low cost power supplies, this means several separate power supplies will be used. Some larger power supplies have two, three, or four speed controllers in one box, for example PH Hobbies (http://www.phhobbies.com/) or Bridgewerks (http://www.bridgewerks.com/). You can also find systems that allow several separate speed controllers to be connected to one power supply (eg LGB 50061+50070+50090). Remember, the total load of all trains will determine the amp rating of the power supply needed to run multiple trains.

You might consider the walk around radio controllers, mentioned above, to run the separate tracks. One large power supply with 3 or 4 radio-receiver speed controllers is a reasonably inexpensive and flexible system. One or two handheld transmitters will be needed (eg AristoCraft Train Engineer system, now labeled Crest Train Engineer http://www.aristocraft.com/).

You can run more than one train on one track, provided your power supply is big enough, BUT, one train will always catch up to the next. You will have to manually catch the faster train and hold it for a short time to prevent a crash. Alternatively, you can isolate a portion of track with plastic rail joiners and connect a toggle switch between the power supply and the isolated track. By turning the switch to the off position, you can hold the faster train for a few moments and then release it. Instead of the toggle switch, you can use a second speed controller on the isolated track to adjust the speed each time the faster train comes by. This kind of operation requires constant attention and may get boring for the operator.

Several battery powered, radio controlled trains can be run on the same track – that’s the appeal of battery power with R/C. One or more additional trains could also be run under track power. Digital command control (DCC) also allows multiple trains on one track. Locos require some re-wiring for battery or DCC operation.

DCC for large scale is available from LGB (lgb.de), Locolinc (locolinc.com), and others. Battery Backshop (backshop@pacifier.com) and Reed’s Hobbies (reeds@abac.com) offer radio control and batteries specially designed for large scale trains. For battery operation, be sure to disconnect all sources of track power to the locomotive; otherwise, the battery will end up powering other trains through the track. For automatic control of multiple trains, read on!


Page 10. Wiring Multiple Track Sections
1. Separate manual speed controllers - independent tracks.

When your track layout comprises two or more independent ovals, control of each is simple and requires no special electronic circuitry. Connect one power supply with built-in speed controller to each loop. I recommend strongly that you use colour coded wire between the controller and the track. I use red and black hook-up wire from Radio Shack. LGB offers red and blue wire (LGB 51230). Connect the red wire to the outside rail on each loop and the black (or blue) wire to the inside rail. Keep the colour code and inside vs outside colour constant for all your wiring. ALWAYS turn off or pull the plug on a power supply before connecting wires. Wiring Diagram 10-1.

Connect the wires to each rail securely. LGB sells a pair of thumbscrew terminals for this purpose (LGB 50160 or 50161). You can also solder the wires to each rail. Run separate wires to the rails every 20 feet or so. Mark your direction control switch with labels that indicate train direction, eg. CW = clockwise, CCW = counterclockwise, or East and West. I equate Eastbound with Clockwise.

2. Multiple manual speed controllers – independent tracks.

Alternatively, you can use a single power supply with multiple speed controllers, either built into one control box (PH Hobbies, Bridgewerks) or as separate pieces (LGB). Wiring Diagram 10-2.

3. Separate radio controllers – independent tracks.

A better approach is to use one good power supply with separate radio controlled speed controllers connected to each independent loop (AristoCraft Train Engineer system). Wiring Diagram 10-3.

4. Independent track blocks on one loop – manual speed control.

Here, we are trying to run two or more trains on the same track, with enough manual control to prevent collisions. Wiring Diagram 10-4.

5. Independent track blocks on one loop - manual switch control.

The switch turns off the power to a portion of the track, thus stopping the train until the switch is moved back to the “run” position. You can use an “on/off” toggle switch from Radio Shack, or one of the switches on an LGB 51800 switch box. Commercial toggle switches should be automotive quality, designed for 12 volt DC high current applications. They are also known as “flip” switches. Wiring Diagram 10-5. A version of this circuit using LGB relays activated by the trains is described on Page 19.

Page 11. Operational Variety with Relays and Switches
Operating trains manually can be a lot of fun. Stop at stations, set out freight cars on sidings, or park one train and start up another. When visitors arrive you can set each train to run at a safe speed and forget them for a while. But at a garden party or a show-and-tell for the local scout or guide troop, you may want to use a more interesting approach - automation with relays.

I like automatic operation during show-and-tells. This means that trains stop at stations without my help. Trains stop for a while and others move out on the same track. Trains run reverse loops, go back-and-forth on a dead-end line, others pass each other without crashing. Even when no one else is around and I’m working on the railway, it is pleasing to see everything chuffing and puffing around the layout.

All this is done with relays. Don’t panic – it’s easy!! The next few pages will describe several automatic circuits that work well on my railway. They use LGB’s EPL switching components with LGB’s 50101 Jumbo power supply. The Jumbo has no AC terminals, so you also need an AC transformer like LGB’s 50111. You can use other power supplies with the EPL relays, but there will be no momentum effects. The LGB Jumbo is the only power supply with built-in momentum and timer features that can be controlled by trains passing over train sensors. Without momentum, trains start and stop with a jolt. You will need basic hand tools such as small screwdrivers and wire cutters, hookup wire, and (rarely) a soldering iron, solder, and electrical tape.

There are six essential components from the LGB EPL system:

1. LGB 12010 Switch Motor - these switch turnouts and/or electrical connections.

2. LGB 17100 Train Sensor - these trigger the LGB 50101 timers or an LGB 12010 switch motor when a locomotive with a 17010 magnet passes over it. LGB calls them Track Contacts, but they do not contact the track, so I have chosen a more meaningful name. They are, in fact, magnetic reed switches.

3. LGB 12070 or 12030 Auxilliary Switch - these switch electrical power from one place to another, and plug into the LGB 12010 switch motor.

4. LGB 17010 switching magnet - these are glued to the underside of each locomotive to trigger the LGB 17100 train sensor.

5. LGB 51750 momentary contact control box.

6. LGB 51800 on/off control box.

The latter two control boxes have switches for four circuits and are weatherproof.

Both the LGB 17100 Train Sensor and the LGB 51750 Control Box contain diodes that allow a two wire connection to switch drive motors, instead of the more traditional three wire system. This saves a lot of wire on a large scale railway. The diodes pass “half-wave DC” to the switch motor. Positive DC throws the drive in one direction; negative DC throws it the other way. Conventional switch drives have two coils wound in opposite directions to accomplish this. Wiring errors can burn out the diodes instantly, so follow the instructions on the following pages carefully. Wiring Diagram 11-1.


Page 12. Wiring a Station Stop
With an LGB Jumbo transformer and its built-in momenum features, you need one LGB 17100 Train Sensor at each station where you want the train to stop. Connect the two outer terminals of the 17100 together with a short (1.5 inch) piece of wire. Connect the center terminal and either outer terminal to one end of a pair of wires. Pass the wire between the ties of the track from the top, insert the train sensor between the rails in front of the station, and run the pair of wires to the “Timer” terminals on your LGB 50101 Jumbo power supply. The timer circuit is marked on the back of the power supply with a stylized hourglass. ALWAYS turn off or pull the plug on a power supply before connecting wires.

Use a colour coded wire that is different than your track wiring. I use Radio Shack 18 gauge speaker wire (brown with a white stripe). LGB sells orange and white wire (LGB 50130) for the purpose.) You can add a Radio Shack on/off switch in one of the lead wires (or use an LGB 51800 switch box) so you can turn off the station stop feature to return to continuous operation whenever you want. Wiring Diagram 12-1.

Test your wiring. With no train on the tracks, set the Timer, Acceleration, Deceleration, and Speed Control knobs to the center of their rotation range. Press either direction button. In 30 to 60 seconds, the voltmeter on the Jumbo will rise slowly to about the mid range and stay there. With no trains on the track, the ammeter will stay at zero. Pass a 17010 switching magnet over the top of the 17100 train sensor. The reading on the voltmeter will begin to decrease to zero, stay at zero for 60 seconds or so, then increase back to mid range. Press the Stop button to remove power from the rails.

Now try it with a locomotive. Glue an LGB 17010 switching magnet to the bottom of all your locomotives. Put a locomotive on the track and repeat the test, but this time the locomotive magnet will swipe the train sensor. Adjust the speed, acceleration, deceleration, and timer knobs to suit your locomotive and personal sense of timing.

If your locomotive has sound or constant intensity lighting, you can experiment with the minimum voltage setting on the Jumbo. The object is to get the train to come to a full stop without losing sound and lights. A setting between 2 and 4 volts should do it. This setting changes the acceleration and deceleration effects, so these will have to be reset after the minimum voltage has been adjusted. Unfortunately, every locomotive behaves differently, so a compromise setting may not work on all engines.

With other commercial power supplies, the momentum effect may be built-in (or not), but it cannot be activated by a train sensor. If you don’t mind sudden starts and stops, you can use a 17100 train sensor with one 12010 switch drive and a 12070 auxilliary switch to stop the train. You will have to press a button to re-start the train. See Page 13 for details on wiring the switch drive. Wiring Diagram 12-2.


Page 13. Wiring a Switch Machine

So far, we have talked about wiring tracks where trains travel around an oval track plan. To branch off the mainline, onto a siding or another oval, we install a track component called a switch or a turnout. Because we are working on wiring, the term “switch” can be confusing, so we will call these things “turnouts” from here on. The gizmo that changes the turnout from one track route to another is called a switch machine, switch motor, or switch drive. The LGB 12010 is such a device.

You will need an LGB 51750 momentary contact control box, an LGB turnout with 12010 switch drive attached, and AC power from the AC output terminals of a power supply (eg. LGB 50111). The 12010 should be attached on the “straight through” side of the turnout. If you must place it on the curved side, you may need to shorten some ties to prevent binding, especially if a 12070 auxilliary switch is plugged in.

Connect the two AC terminals of your power supply to the input terminals of the 51750. Run a pair of wires from the first set of output terminals on the 51750 to the 12010 switch drive. There are four screw connections on the 51750 for each of the four switches. You need only the orange and white ones - ignore the green and yellow pair. Use your colour coded wire (white/brown or white/orange) and connect the white wire to the white terminal on both the 51750 control box and the 12010 switch drive. Connect the coloured wire to the orange terminal on each device. ALWAYS turn off or pull the plug on a power supply before connecting wires. Wiring Diagram 13-1.

Test the switch motor by pressing the switch on the 50750 control box, first one way, then the other. The switch drive should snap back and forth. If the switch motor buzzes and the turnout doesn’t move correctly, check for binding, bad wiring, or burnt out diodes in the 51750.

You can use a Radio Shack momentary contact, single pole, double throw, center off toggle switch (with two diodes) to replace one switch on the 51750 control box. This is handy when you want to put switches on a control panel. Connect the white wire directly between the AC power supply and the switch drive. Connect the coloured wire to the center terminal of the SPDT toggle switch. Connect one diode to each of the end terminals. The line painted on the diode should face toward the switch on one terminal and away from the switch on the other terminal. Connect the free ends of the diodes together and attach a coloured wire to this point. Run this wire to the switch machine. Diodes should be rated at 1 amp 100 volts or higher. Wiring Diagram 13-2.


Page 14. Wiring a Siding
When you put a turnout in the mainline of your oval track plan, you have created a siding. Add some track to the siding and you can park rolling stock or locomotives on it. Unfortunately, an engine on the siding will continue to travel as long as there is power on the mainline, unless you take steps to isolate the siding with an insulating track joiner. LGB 10260 bright orange plastic rail joiners work well for this.

Pull the metal track joiner off the “inside” rail of the first piece of track (after the turnout) on your siding. The inside rail is the one that is furthest away from you when looking into the railway from the outside. Put a plastic insulator on that rail and connect the track sections. Now the siding is isolated from the mainline and no locomotive can run on it because no power can get to it. You can also use LGB 10153 (1015U) insulated track sections in place of the plastic rail joiner.

To get power to the isolated rail, add an LGB 12070 auxilliary switch to the 12010 switch drive on the turnout. Run a black (or blue) wire from the inside rail on the mainline to a terminal #2 on the auxilliary switch. Connect another black (or blue) wire from terminal #1 to the isolated rail. Now the track should be powered when the turnout aims at the siding and not powered when the turnout is set for the mainline. If the siding remains unpowered, remove the wire from terminal #1 and connect it to terminal #3. Wiring Diagram 14-1.

For a double ended siding, repeat all this at the other end of the siding. The siding will have track power when EITHER turnout is aimed into the siding. You can also wire the isolated track so that it is powered only when BOTH turnouts are switched to the siding. Wiring Diagram 14-2.

Two more insulators on the mainline (inside rail) between the turnouts and a wire to this isolated track through the other half of the auxilliary switch allows a train to be parked in either the siding or the mainline. This gives you some interesting operational possibilities. Wiring Diagram 14-3.

For yard tracks, sometimes called ladder tracks, repeat this process for each siding. This way, you can park a train on each siding as long as none of the turnouts is aimed at a siding. Wiring Diagram 14-4.

The wiring technique described here is called “common rail” wiring. The outside rail is the common rail, as there are no insulating track joiners on this rail anywhere. The isolated rails are always the inside rail. This keeps the wiring and the thought process as simple as possible.


Page 15. Wiring Automatic Reverse Loops
A popular style of trackplan is a single mainline with a reversing loop at both ends. Reversing loops can also be embedded in oval track plans. If you draw such a track plan on paper, you will find that the outer rail becomes the inner rail as you progress around the loop. Unless the loop is isolated from the mainline, a short circuit would occur. Also, when the train approaches the mainline from inside the loop, the track power must be reversed so that the train can continue back to where it came from.

Step 1. Isolate and Power the Reverse Loop Tracks.
Both rails of the reverse loop portions of the track must be isolated from the mainline at both ends of each loop. One option is to use LGB 10260 plastic rail joiners or LGB 10152 (1015T) insulated track sections. Power to the isolated section is fed from the power supply through a diode circuit to the track. Diodes must be rated at 100 volts at 5 amps or better since they carry full track power. Wiring Diagram 15-1.

Another option is to use LGB 10151 (LGB 1015T+1015K) reverse loop track set, which has the diodes built into one of the insulated track sections. The diode track section (1015K) is placed near the exit of the loop, with the correct end facing outward to the mainline. The diodes keep the train running in one direction through the loop while the power on the mainline is being reversed. Note that you cannot back up a train inside a reverse loop nor can you enter the loop from the wrong direction – it’s a one-way street. Wiring Diagram 15.2.

Step 2. Power the Mainline.
To reverse the mainline with conventional power supplies, you need two LGB 17100 train sensors (one inside each reverse loop) and one 12010 switch drive with 12070 auxilliary switch. Track power is fed from the power supply to the 12070 with the red/black (red/blue) colour coded wire. Connect the red wire to terminals #1 and #6 of the 12070. Connect the black (or blue) wire to terminals #3 and #4. Run a red/black wire from terminals #2 and #5 to the mainline. Red goes to the “outside” rail and black (blue) to the “inside” rail. Wiring Diagram 15-3.

With an LGB 50101 Jumbo power supply, connect the mainline track directly to the power supply and go to Step 3B. Observe the colour code.

Step 3A. Connect the Train Sensors - Conventional Power Supply.
Run an orange wire to the center terminal of both train sensors from one of the low voltage AC terminals on your power supply. Run a white wire from the other AC terminal to the white terminal on the LGB 12010 switch drive. Run an orange wire from the Lefthand terminal of one train sensor to the orange terminal of the 12010. Run another orange wire from the Righthand terminal of the other sensor to the same orange terminal on the 12010. When a train passes over a train sensor in the reverse loop, the 12010+12070 reverses the mainline track polarity. Wiring Diagram 15-3.

Step 3B. Connect the Train Sensors - LGB Jumbo Power Supply.
Wire the LGB 17100 train sensors as for a station stop (Page 12). Connect one sensor to the West (=>) direction terminals on the rear of the Jumbo and connect the other sensor to the East (<=) terminals with your white/orange colour coded wire. With the timer, acceleration, and deceleration knobs set as for a station stop, the train will stop inside the reverse loop while the polarity on the mainline reverses, then it will start forward again. Wiring Diagram 15-4.

Step 4. Test the Track Polarity.
You may need to experiment with the polarity of the various track wiring connections. If the polarity is wrong, the locomotive will stall while crossing an insulated track. Turn off all power immediately, as the diodes will burn out due to the short circuit. Rather than using a locomotive, a light bulb is better. Purchase an automotive parking light bulb and socket. If no wires are attached, solder 6 inch leads to the socket.

Turn on the track power to a halfway position. Swipe the train sensor in one loop with a 17010 switching magnet. Place one lead of the test light on the outside rail of the loop track. Place the other lead on the inside rail of the mainline. If the bulb lights up, the polarity is correct. If it does not light up, reverse the polarity of the mainline track wires at the power supply terminals. Test the other loop after swiping the track sensor inside that loop. It may be necessary to swap the sensor leads to either the 12010 or the Jumbo to force the correct polarity.

Step 5. Make the Turnouts Turn.
You have two options. The easy option is to use LGB 12000 spring loaded switch drives instead of 12010 electrical switch drives. The 12000 switch drive is now sold separately, but it also comes with the 12000 or 12100 small radius manual turnout. If you want to use LGB 16050 or 16150 turnouts, you will have to buy the 12000’s as well and swap the switch drives. Set the spring loaded switch drives to allow the train to approach the entrance to the loops. When exiting the loops, the weight of the train pushes the switch points apart, allowing the train to leave. If a car derails, add weight to that car.

The second option is to add another train sensor in each loop to switch the drive motors of the turnouts. Wire two sensors the same as in Item 2 above. Then run the orange wires from the sensors to both switch drives. Arrange the connections at the switch machines so that a swipe on one sensor sets the switch points to exit one loop and to enter the other loop.


Page 16. Wiring Automatic Passing Siding: Opposite Direction
With an LGB 50101 Jumbo power supply and two diodes, this is an easy one. Isolate the inside rails of the siding and the mainline between the two turnouts as on Page 14. Place an LGB 17100 train sensor halfway between the turnouts on the mainline and on the siding, wired as for a station stop (Page 12). Run the white/orange colour coded wires from the sensors to the Jumbo power supply. Connect one to the East direction terminals and the other to the West direction terminals. Put an on/off switch in one lead of each sensor so the feature can be turned off when desired.

Connect the inside rail of the siding to the inside rail of the mainline (not to the isolated portion of the mainline) through a diode. Similarly, connect the isolated portion of the mainline to the mainline through a second diode. The painted indicator line on the diodes will face in opposite directions. These diodes must be rated at 100 volts and 5 amps or better, because they will carry the same amp load as the total train. Wiring Diagram 16-1.

Install LGB 12000 spring loaded switch drives to both turnouts. Set the spring loaded switch drives to aim the tracks into the siding at one end and into the mainline at the other end. The sidings are now “one-way streets” because of the diodes and the spring driven turnouts. When one train is West bound, the other cannot travel. As the West bound train enters it’s siding, it will slow down gracefully, stop, and reverse the track polarity. This will slowly start up the East bound train and the cycle will begin again. You can install station stops elsewhere along the mainline as on Page 12.

Test the sidings with your light bulb to confirm that the diodes are facing the right way, and swap them if they are wrong.

To mimic this circuit with a conventional power supply requires one LGB 12010 switch drive with an LGB 17100 auxiliary switch. Wire this and the train sensors as for a reverse loop (Step 2, Page 15). The train sensors will have to be placed near the exit of each track and trains must be traveling fast enough to slide past the train sensors. All power to the mainline must come from the output terminals of the 12070 switch. Diodes stay the same as for the Jumbo circuit. Wiring Diagram 16-2.


Page 17. Building Large Scale Portable Modules
The Del Oro Pacific Large Scale Railroad Association in California has been building Large Scale modules with great success since the mid 80's. Other clubs and individuals have copied their plans to make portable modules that can interconnect with others at train shows. Modular layouts are popular attractions and compete strongly with modules in smaller scales, especially with children. You and some friends can build some of these modules at home and take them to a show or club and join in the fun.
The basic concept of the standards is simplicity and ease of construction. Each module can then be detailed to suit your individual taste and talent.

There are three critical dimensions to ensure compatibility with other modules:

      1. length of 47 3/16" (1.2 meters or 1200 millimeters) to match the length of LGB track.

      2. table top height of 40" from floor to top of plywood - clubs may choose a lower height to appeal to a younger audience and have an alternate set of longer legs for compatibility with other clubs.

     3. center line of the outer track is 4" from the front and inner track is 11 3/8" from the front.

The ends of the track meet exactly at the edge of the module for connection to the next one. The table frame is made of 1x4 lumber and covered with 3/8" plywood. Legs are hinged and attached to a support board under the table so they fold up into the frame. The legs have adjustable screw type feet to correct for uneven floors. A C-clamp is used on each end to hold one module to the next.

Top, Front, End, and Underneath views illustrate the “Del Oro” standards. These drawings were created by Rick Henderson, Mystic Springs Railway, and were downloaded from Large Scale Online.

The standard depth of a module from front to back is 30". Some build deeper modules to allow additional space for structures and scenery. As long as the front edge and tracks line up correctly, the depth is not a problem. You could even have a section drop down for a bridge or trestle as long as the ends remain at the correct height to connect to the adjacent modules. Extended scenes, sidings, and yards can span several modules.

Wiring connectors between modules are 4 wire plug and socket sets used for wiring holiday trailers, found in automotive supply stores. Connectors are mounted on the rear edge of each module and extend 6" beyond the ends of the module. A second set of wires may be used to carry auxiliary power for accessories.

Corner modules are used to connect the straight modules into a loop. Corner modules are fairly large and may not be handy to transport. They are often built and owned by the club. Some individuals construct their own so they may have a complete operational layout at home. Two corners together give a 180 degree turn and a center opening of 5' 6" inside the display if all the straight sections are 30" deep. The center opening is for the operators who can get to any moduke in case of a problem during a show.

Painted backdrops are not required but look good if all modules have a uniform style. Club members need to choose an era and locale for their scenery to make an attractive display. Otherwise the sky is the limit!

If you are not interested in compatibility with other clubs, you can choose your own dimensions and materials. I built 3 modules with styrofoam (2 inches thick) to the “Del Oro” standard dimensions. I added a mahogany facia board, a 2 by 4 foot backdrop (2 inch styrofoam), and scenery as described elsewhere in this website. My corner modules will be non-standard. When finished, I will place a styrofoam roof with lighted valance to create a “window box” or “picture frame” effect.


 


Page 18. Towards the Illusion of Realism
Part of making a railway believable is the creation of a reasonable imitation of recognizable scenic features such as roads, grass, trees, and water. Indoors, we have to simulate living things the best we can. Outdoors, we can combine the real thing with some artistic fakery.
Any good model train hobby shop will have several softcover books on the subject of scenery, covering methods and materials. Most methods used for HO and N scale railways work fine for indoor large scale railways. Outdoor scenic effects are not as well covered, but a few books and videos are available to guide you. My railway is indoors, so my experience with outdoor railways is limited to that of my friends and my reading of hobby magazines over the last 40 years.

My objective with my model railway is to create a realistic-looking large scale narrow gauge model railroad without strict adherence to a particular prototype or era, while allowing for a bit of whimsy and "time-sliding". After all, it's my railway and I'm the President and Chief Engineer. I can run it any way I want!

Set some ground rules for yourself. Choose an era, plus or minus about 20 years. Pick a typical locale - mountainous, prairie, sea port, river and lake, or urban. Select the operating style - main line, branch line, terminal, standard or narrow gauge. Allow for some operating flexibility - continuous running and switching. Keep the engineering reasonably simple so it is fun to build and easy to maintain.

Establish two or three major scenic elements - a station, an industry, or a town. Choose rolling stock and buildings that mirror your ground rules. If gardening is part of the plan, allow for growth of the plants. Keep garden maintenance chores in mind. Plan your drainage very carefully and integrate scenic features such as bridges and trestles into this plan.

Lots of mini-scenes, some good sound effects, some lighting for evening operations, good scene separation by trees, mountains, or buildings, and some elevation changes help provide the illusion of distance and space. Properly scaled figures, animals, and vehicles make the scenes come alive. Avoid mixing different scales or eras of rolling stock. You can own a variety - just don’t run them all at the same time. You could “update” a railway in minutes by changing vehicles and people to “set the era” and run the appropriate trains for that time period. You could even swap out a few buildings to give appropriate background for a modern train and swap them back again for an old-timer.

My Rocky Mountain House, Nordegg & Pacific Railway is semi-scale in many ways and there is quite a bit of leeway in what passes for realism. The fact that the track gauge is a little too wide for the scale or that Moguls are pretending to be Consolidations or that the grab irons are not right doesn't bother me. I love to look at other people's fine-scale models but I can't build them myself, so it’s the illusion of realism that counts with me, not “real” realism.

You may decide to have more whimsy (see Sonja’s Cowtown Train Page), or more fidelity to scale (see Finescale Railroader), or more prototypical operations (see Model Railroader), or more garden and less trains (see Garden Railroading). It’s your choice and you are free to change your mind any time. Whatever illusion you strive for, have fun!


Page 19. Scenery for In